Presented with limited commercial interruption by:
Now we’re getting somewhere. Cameras and photographs are just one way of seeing the world, a way that in so many regards does not reflect the way that we see. But there are other ways of creating an image, and Garbut’s explanation of Red Dead Redemption 2’s philosophy of lighting, well, paints a picture, if you’ll pardon the expression.
“[We] looked to reality, we looked to the places that we were riffing from. […] However, there were certain areas like lighting where there were some direct inspirations. Owen Shepherd, our lighting director, looked to the pastoral and landscape painters like Turner, Rembrandt and American landscape painters from the 19th century such as Albert Bierstadt, Frank Johnson, and Charles Russell.”
In my opinion, that’s not where Red Dead Redemption 2’s painterly influences stop, but it’s a great place to begin.
This is a great piece by Arthur Gies and the images are stunning. I started playing RDR2 last night when it opened up at midnight EST (9pm at my home) and the visuals are simply stunning. The game is almost 100GB in size and after seeing some of the scenes capes so far in the game, it’s totally worth it.
(featured image: Red Dead Redemption 2, courtesy of Rockstar by way of Polygon)